Introduction.
OK guys, thought it was time for a review and thought i would start with one I've heard many good things about and have been dying to play, it was a choice between the Last of Us and Tomb Raider and TR won out... so i'll be reporting on the game as i play it, i will try to make it as SPOILER-proof as i can but i can't guarantee it, Lets get cracking!
Review:
"Tomb Raider is the 2013 reboot of the Tomb Raider franchise from developer Crystal Dynamics and publisher Square Enix. It is the tenth Tomb Raider game, and the first in a new take on the series."
Now, i'm going to comment about the graphics of this game straight away, they are Beautiful, every blade of grass, every rock and every shaft of light looks real, this is gaming on the next level, never before have i seen a game that emulates life quite like this, the game play is also easy on the eye, nicely pieced together environments blend in with the story-line, which by the way i shall give you now:
The game is set on Yamatai, an island in the Dragon's Triangle off the coast of Japan. The island and the kingdom that once existed there is shrouded in mystery, given its reputation for fearsome storms and shipwrecks that litter its coastline. Yamatai was once ruled by a queen named Himiko, known by her honorific title of "Sun Queen", who according to legend was blessed with shamanistic powers that enabled her to control the weather. Very little is known about Yamatai's history in the time since Himiko's death, other than that the island's infamy was established shortly thereafter. In exploring the island, the player may find evidence that Portuguese traders, United States Marines and a Japanese military project were all stranded on Yamatai at various points throughout history. At the start of the game, the island is populated exclusively by the Solarii Brotherhood, a violent cult of criminals, mercenaries and shipwreck survivors. The Solarii Brotherhood has established its own society based on the worship of Himiko, complete with a social structure and laws, with their exact purpose and intentions being explored over the course of the story.
The player takes on the role of Lara Croft, a young and ambitious archaeology graduate whose theories on the location of the lost kingdom of Yamatai have convinced the Nishimura family—descendants from the people of Yamatai themselves—to fund an expedition in search of the kingdom. The expedition is led by Dr. James Whitman, a celebrity archaeologist who has fallen on hard times and is desperate to avoid bankruptcy, and is accompanied by Conrad Roth, a Royal Marine turned adventurer and close friend of the Croft family who serves as mentor to Lara; Samantha "Sam" Nishimura, Lara's friend and a representative of the Nishimura family who films the expedition for a documentary; Joslyn Reyes, a skeptical and temperamental mechanic and single mother; Jonah Maiava, an imposing and placid fisherman who is willing to believe in the existence of the paranormal and esoteric; Angus "Grim" Grimaldi, the gruff Glaswegian helmsman of the Endurance; and Alex Weiss, a goofy and bespectacled electronics specialist.
"Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold."
Gameplay:
Single Player:
Tomb Raider is presented in third-person perspective. Players take control of the series lead character Lara Croft. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics. Players can traverse between the camps and across the island using footpaths, improvised or already-available zip-lines and climbable tracks. Many of the players moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth Game-Play. Quick Time Events are scattered at regular intervals throughout the game, often appearing at crucial or fast-moving points in the game's plot, such as extracting a shard of metal, and escaping a collapsing cave.
The combat of the game borrows multiple elements from Naughty Dog's Uncharted series, with players having the ability to free-aim Lara's bow and the guns she salvages, engage in close-quarter combat and perform stealth kills. Players can also use Survival Instinct, an ability in which enemies, collectibles and objects pivotal to environmental puzzles will be highlighted for players. The game also incorporates RPG elements: as players progress through the game, they earn experience points from performing certain actions and completing in-game challenges linked with hunting, exploring and combat: this enables players' skills and abilities to be upgraded in specific ways, such as giving her more storage capacity for arrows and ammunition. Players can also upgrade and customize weapons using salvage collected across the island. There is also a character progression mechanic in the game: better items, weapons and equipment are gained as players progress, though the appearance of most of these items is closely linked to events in the story. In addition to the main story, players can complete multiple side quests, explore the island, revisit locations, and search for challenge tombs.
In short words, the game flows as you play, therefore giving you a true feel for the game.... short enough?
Multiplayer
Alongside the single-player mode is an online multiplayer mode, which allows players to compete in several maps. In each multiplayer match, there are two enemy teams: four survivors and four scavengers, and there are three types of games for multiplayer to compete in, played in five different maps: the modes are Team Death-match, Private Rescue and Cry for Help. The first mode is a simple PvP combat scenario, with teams pitted against each other, and the winning team being the one to kill of the opposing team in three separate matches. In the second mode, the "survivors" team must take medical supplies to a specific point on the map, while the "scavengers" must reach a certain number of kills, both within a ten-minute time limit. The third mode, Cry for Help, involves the "survivors" exploring the maps and retrieving batteries for defended radio beacons while being hunted by the "scavengers". Across all three modes, weapons and destroyable environments from the single-player campaign are carried over.
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