Sunday, 14 September 2014

Review: Resident Evil 2



originally released for the PlayStation. Resident Evil was Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, a community whose residents have been transformed into zombies by the T-virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists, Leon S. Kennedy and Claire Redfield, encounter other survivors, and are confronted by William Birkin, the mutated creator of the even more powerful G-virus.
The gameplay of Resident Evil 2 is virtually the same as the gameplay of the first one, and features a mix of combat, exploration, and puzzle solving. Players move via a series of pre-determined camera angles and control their character with 'tank controls', much like most survival horror games of the era. Combat as such is rather rudimentary, as players simply aim their weapon with R1 and shoot with X (default PS1 controls). They can aim up or down this way as well, though with the assistance of auto-aim (which can be turned off) combat is a relatively simple affair. To make up for it, however, ammunition is scarce, and thusly forces players to choose between whether it's worth engaging in combat or attempting to flee.
The story is largely portrayed via cutscenes, both in-game and CG, however there are also a number of Files (diaries, memos ect.) players can collect. These will often provide additional insight into the goings on across the overall narrative, but some are more vital as they will provide information pertaining to solving puzzles or maybe hinting as to where to go next.
Like the original Resident Evil, there are two playable characters to choose from -- Leon S. Kennedy, and Claire Redfield, sister of Chris Redfield. However unlike the original, the two characters do in fact coincide and have varying storylines from one another, whereas both Chris & Jill's were essentially the same minus a few details.
As such, mechanically-speaking the two characters are now practically identical to one another. They both can withstand the same degree of damage and have the same maximum inventory slots. The story itself dictates the differences, as it'll take each in slightly different directions of the Raccoon Police Department, and they each feature their own set of unique puzzles to solve, weapons to collect, and characters to meet.

Beyond those sequences, players will also be forced to take control of Ada on two occasions for story purposes. She controls exactly like Leon and Claire, and has available her HP Browning pistol and a single first aid spray. However her weapon stance is different from both characters, and it gives her an increase in firing rate with her pistol.Leon's story will bring him into contact with femme-fatale, Ada Wong. Claiming to be a civilian on the search for her boyfriend, she will provide assistance to Leon throughout the game. On two occasions she will follow as an invincible AI companion for a short time, armed with a HP browning pistol. Alongside being invincible, she has infinite ammo (though must at least reload when necessary) and will help kill any enemies the two encounter through their travels.
Claire too has a playable supporting character, however her's is the twelve year old Sherry Birkin. Like Ada, she too will function both as a friendly NPC and as a playable character. However because she is only twelve, she has no means of attack available. When following as an NPC, players cannot run off too far otherwise Sherry will crouch down and cower, awaiting Claire's return. When standing still Sherry and Claire will hold hands, though they will let go once Claire starts moving again.


As a playable character she once again has no means of attack (she does at least have a first aid spray) and must attempt to avoid enemies. Though because of her small stature, zombies at least will not be able to bite her and will only attempt to vomit acid on her instead, which does considerably less damage. As well as having no means of attack, Sherry has a slower running speed than all the other characters in the game.
For the PS1 version their stories are restricted to their own disc--one for Leon, one for Claire--however most physical ports since then have compiled them onto one.
Resident Evil 2 featured four different scenarios; the first two were labelled as Leon A and Claire B scenarios, where Leon entered the police station through the front entrance and Claire through the back door. The second two scenarios, labelled as Claire A and Leon B, had the roles reversed with the plotline slightly altered. Each scenario provided a different experience such as meeting with Robert Kendo and Marvin Branagh on Scenario A, and being stalked by the T-103 'Mr. X' Tyrant during Scenario B.
Players first only have access to Leon & Claire's A Scenario, though upon completing either will then be asked to create a new save slot for the alternate character's B Scenario.
There are a handful of player choices that can carry over from A Scenario to B. As either character, they will eventually stumble upon a minipack and submachine gun. The A Scenario character can choose to take it with them, or they could instead leave it for the B Scenario character to collect instead. There is also a room located within the Umbrella Lab near the end of the game that requires two hand print IDs to open. As such, it can only be opened once both Scenario characters have registered their hand print and then placed their hand on the scanner, allowing the B Scenario character to its contents.
They are the two most notable crossovers, though there are smaller effects as well, such as leaving the zombified Marvin Branagh alive in Scenario A, which will then have him continue to persist in the alternate character's B Scenario.
Since Resident Evil 2 featured several different combinations of events and endings, it was for a time left ambiguous as to which ordering was the true version. However it was eventually confirmed by Capcom via the official Resident Evil timeline in Resident Evil 5 that the canon order is the Claire A & Leon B telling.
During Claire's B Scenario, there is only one segment of the game where players must control Sherry, as opposed to two in the A Scenario.

 I hope you have found this review helpful, i enjoyed writing it aswel as playing Resident Evil 2!



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