Sunday, 7 September 2014

Review: Resident Evil: Directors Cut.....



OK so we are stating from the Beginning... of course, with one of the greatest games ever!...Apperently....

I came in late to the whole Resident Evil series, due to a phobia of the dead and thus the undead i was to afraid..... UNTIL NOW!!!

I will be reviewing every game in the series, going through the main series (1-6) and then the spin offs after, just to save me from hopping around too much and also making it easier for you guys! i try to keep the reviews as professional as possible so that it's clearly an unbiased view, so on to the first game!


INFO:


Resident Evil is a survival horror game by Capcom and is the first game in the Resident Evil series. It was originally released in 1996 for the PlayStation and has been subsequently ported to the Sega Saturn and PC, then re-released twice on the PlayStation in the form of a Director's Cut. Which i will be Reviewing today! While not the first survival horror game, its success propelled the genre to new heights of popularity and was the first game to coin the term.

Cast:

Resident Evil gives players a choice between two playable characters, S.T.A.R.S. Alpha team members Chris Redfield and Jill Valentine. The differences between both characters are more than superficial, with differences in abilities, items and even supporting characters, resulting in a slightly different scenario for both protagonists. Later Resident Evil titles would often follow this tradition of including a male and female lead, although in some, they aren't both available at the start of the game (i.e. Code: Veronica). Notably, Resident Evil Zero has players control both protagonists simultaneously.


Playable characters:


Chris Redfield - One of the protagonists of the game. Chris is much stronger and faster than Jill, making him more resistant to enemy attacks and have more possibilities to avoid them. Also having greater accuracy it is easier to aim in the right places with him (even for new players), using less rounds. But to compensate for this strength, his scenario is made more problematic, especially for the inexperienced. He can only carry six items and starts with only a knife. To make things worse he needs small keys to unlock places where Jill can simply use her lockpick. This drawback is slightly compensated by the fact that Chris starts his quest with a lighter, which however is not very useful compared with Jill's lockpick. Chris' supporting character is Rebecca. She will not rescue him as much as Barry would for Jill, but she is useful and can heal all Chris' wounds at certain stages of the game. Chris also finds the flamethrower, a weapon exclusive to his scenario.
Jill Valentine - One of the protagonists of the game. Jill's scenario is the simpler of the two, as she has a higher carrying capacity (eight items simultaneously, as opposed to Chris' six) and has a lockpick that serves as a substitute for the small keys in Chris' scenario. Jill's supporting character is Barry. He wields a powerful .357 Magnum Colt Python and is more helpful than Chris' Rebecca, as he eliminates the need for the broken shotgun, and assists in fighting several of the bosses. Jill also gets to use a grenade launcher, a weapon exclusive to her scenario and capable of firing several types of rounds. However, these advantages are offset by the fact that she is more vulnerable to enemy attacks than Chris, is less likely to escape from them, and will be "harder" to shoot the zombies in the right spots. The character who is not chosen becomes a prisoner of Wesker until the end of the game. In order to unlock the passage leading to the cell, three MO disks must be collected by the player and then inserted into terminals located throughout the lab. The cell's door can only be unlocked by activating the self-destruct mechanism or by using Wesker's Master Key. Deciding whether to free them or not affects several of the ending cut-scenes.

Supporting characters:

Albert Wesker - Leader of Alpha team and S.T.A.R.S., Wesker was also an undercover spy of Umbrella and plans to dispose of his former team-mates and gather data on the Bio Organic Weapons.
Barry Burton - A S.T.A.R.S. member who assists Jill in her search. Barry is blackmailed into murder and the destruction of evidence by the traitorous S.T.A.R.S. leader, Albert Wesker. During Chris' storyline, Barry goes missing after the opening cutscene, with Wesker presuming him to be dead, but it's never proven. Barry is not seen or mentioned again after that.
Brad Vickers - Alpha team's Pilot. Brad was a coward who left his team-mates behind after Frost's death. He then later assists the player by giving them a Rocket Launcher to kill the Tyrant. Joseph Frost - Another member of Alpha team. Joseph was attacked and eaten alive by a pack of Cerberus just outside the mansion.
Rebecca Chambers - A S.T.A.R.S. member who assists Chris in his search. Rebecca is one of the survivors of the incident, whose disappearance prompted Alpha team's investigation, and is currently the only one alive from the Bravo team. She is playable in Chris' scenario twice at the most. Rebecca is not seen or mentioned in Jill's storyline.
Richard Aiken - A Bravo team member who was bitten and injected with venom by the Yawn. Aiken dies before the serum has a chance to save him.
Forest Speyer - Another member of Bravo team. Forest was killed by a flock of crows on the balcony of the mansion. He later returns as a Zombie
Kenneth J. Sullivan - Another Bravo team member. Kenneth was eaten and decapitated by a Zombie in a hallway after straying off from the dining room moments before Alpha team found him. Enrico Marini - Captain of the Bravo team. Enrico discovers that a member of Alpha team is a traitor, but is assassinated before confirming it to the player.
Most of the other members of S.T.A.R.S. make minor appearances throughout the games, usually as victims of the monsters.

GAMEPLAY:






The player's character is a member of the Special Tactics And Rescue Service (S.T.A.R.S.) Alpha Team law enforcement task force, who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive. The game's graphics consist of real-time 3D polygonal characters and objects, superimposed over pre-rendered backdrops with pre-determined camera angles. The player controls the character by pushing the d-pad or analog stick left or right to rotate the character and then move the character forward or backwards by pushing the d-pad up or down.
To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it. To restore the character's health, the player uses first-aid sprays or three types of healing herbs that can be mixed together in different combinations for different healing effects. The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies.
Players will encounter various infected creatures as flesh-eating zombies, zombie dogs, giant spiders, and a B.O.W. called "Hunter". The game's final boss is a new type of biological weapon, code-named "Tyrant".
Resident Evil and its remake are the only entries in the franchise to feature multiple endings, with the difference being how many people the player character saves. There is no possible way in either game to save all four characters, as Barry is presumed dead in Chris' scenario and Rebecca never meets Jill in hers; however, it is confirmed that both of them survived, as Barry is shown in the epilogue of Resident Evil 3, while in the Nintendo 64 version of Resident Evil 2 the player may come find a report about Billy Coen's supposed death that Rebecca filed upon returning to Raccoon City.
  • The best endings have the chosen player character, Chris or Jill, save both their partner (Barry if played with Jill, Rebecca if played with Chris) and the other player character, who is imprisoned in a basement cell for most of the game, and destroy the mansion.
  • The second endings have the chosen player only save their partner and destroy the mansion.
  • The third ending has the chosen player only save the other player character, and the mansion remains intact.
  • The worst endings have only the chosen player survive, and the mansion remains intact.

I hope you find this review helpful for your choice of Playing Resident evil, now i played the Directors Cut so there are quite a few differences between this game and the original, but the main points are the same, i have never played it all the way through before and now i'm glad i spent the time to play it wisely, NOW onto the second game!!!

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